Your Digital Media Has Never Looked So Good

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by Komag
Tue Sep 10, 2019 3:55 am
Forum: Roku Developer Program
Topic: SDK documentation: links to fix, missing/broken/etc
Replies: 118
Views: 65316

Re: SDK documentation: links to fix, missing/broken/etc

The page is https://developer.roku.com/docs/references/brightscript/language/program-statements.md under FOR EACH item IN object suggested text to add: "If a second use of FOR EACH is nested within the program statements of the original FOR EACH and points to the same "ifEnum" object...
by Komag
Fri Sep 06, 2019 3:06 am
Forum: Roku Developer Program
Topic: Bug with nested FOR EACH blocks, internal counter gets messed up
Replies: 4
Views: 218

Re: Bug with nested FOR EACH blocks, internal counter gets messed up

Okay, but I'm not sure how to do that. The page is https://developer.roku.com/docs/references/brightscript/language/program-statements.md under FOR EACH item IN object "If a second use of FOR EACH is nested within the program statements of the original FOR EACH and points to the same "ifEn...
by Komag
Tue Sep 03, 2019 6:03 pm
Forum: Roku Developer Program
Topic: BrightScript Draw 2D Emulator (in development)
Replies: 23
Views: 631

Re: BrightScript Draw 2D Emulator (in development)

i know I have a lot of Integer.ToStr() instances, and I also surely have a lot of IF, THEN in a single line all over the place, so maybe I'll wait for an update. I checked the first couple errors - One is an IF THEN on single line - The next is complaining about text in a comment of mine, since the ...
by Komag
Tue Sep 03, 2019 2:49 am
Forum: Roku Developer Program
Topic: BrightScript Draw 2D Emulator (in development)
Replies: 23
Views: 631

Re: BrightScript Draw 2D Emulator (in development)

Nice, I tested it with Lode Runner (the new 0.17) and it runs great! I think I found a small bug with the game, when I press * for an extra life, the number doesn't change in the game, so I pressed it again, still no change, then I pressed / to restart the level, and my number of men went UP one. Th...
by Komag
Sun Sep 01, 2019 1:04 am
Forum: Roku Developer Program
Topic: Repeatable Roku CRASH - Delete channel while on screensaver
Replies: 8
Views: 527

Re: Repeatable Roku CRASH - Delete channel while on screensaver

Update - I just noticed yesterday that this crash issue seems to have been resolved by a Roku firmware update (I assume), since it no longer occurs for me on the two models I've tried it on yesterday and today. Nice, thanks Roku. :-)
by Komag
Sun Sep 01, 2019 12:09 am
Forum: Roku Developer Program
Topic: Best way to DrawRotatedObject and DrawScaledObject together?
Replies: 11
Views: 1628

Re: Best way to DrawRotatedObject and DrawScaledObject together?

After 4 years I have revisited this for a different section of my game! I also reviewed Romans Romans-I-XVI game engine code for this idea. In the end it worked best for me to rotate first, scale second, with maybe a bit more complexity (although I didn't need a second region, just the second bitmap...
by Komag
Sat Aug 24, 2019 9:58 pm
Forum: Roku Developer Program
Topic: animated sprite animation tick counter?
Replies: 3
Views: 178

Re: animated sprite animation tick counter?

I have certain sprites coming into and out of existence programmatically all the time, and usually their exact animation timing is independent and doesn't matter, but now I have a few that I'd like to be perfectly synchronized. I think from both your suggestions, the idea is that I could just manual...
by Komag
Fri Aug 23, 2019 8:34 am
Forum: Roku Developer Program
Topic: animated sprite animation tick counter?
Replies: 3
Views: 178

animated sprite animation tick counter?

So I have animated sprite with regions, each set to time 96 spriteRegion.GetTime() 96 If I run Compositor.AnimationTick(24) then after running that four times, it will add up to 96, and the animated sprite will animate to the next frame My question is this - how can I check that cou...
by Komag
Fri Aug 16, 2019 11:58 pm
Forum: Roku Developer Program
Topic: BrightScript Draw 2D Emulator (in development)
Replies: 23
Views: 631

Re: BrightScript Draw 2D Emulator (in development)

I tried selecting my main brs file, but I have many brs files in the project, and all the graphics files and xml files. I didn't see anything. In the example, the code shows the ball and shadow as png files in the pkg, but the emulator is only taking the brs file, so how can that work anyway? Do I n...
by Komag
Fri Aug 16, 2019 12:51 am
Forum: Roku Developer Program
Topic: Bug with nested FOR EACH blocks, internal counter gets messed up
Replies: 4
Views: 218

Bug with nested FOR EACH blocks, internal counter gets messed up

I got some strange behavior of endless repeating, and I found out that it was due to two FOR EACH loops running (in different Functions) The first Function runs a FOR EACH, and one of the operations inside calls another Function which calls another Function which has it's own FOR EACH that is pointi...
by Komag
Fri Aug 16, 2019 12:47 am
Forum: Roku Developer Program
Topic: BrightScript Draw 2D Emulator (in development)
Replies: 23
Views: 631

Re: BrightScript Draw 2D Emulator (in development)

This is incredible, something I've wished for since 2014! I haven't tried it yet, but will soon. I really hope you continue to work on it, as it will be a quite valuable tool for anyone making Roku games now and in the future.
by Komag
Sun Aug 04, 2019 3:48 am
Forum: Roku Developer Program
Topic: Free Roku Game "Nohzdyve"
Replies: 10
Views: 861

Re: Free Roku Game "Nohzdyve"

Ah, that's very cool, kinda reminds me of Montezuma's Revenge. It's almost more of a puzzle game than an action platformer.
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