The page is https://developer.roku.com/docs/references/brightscript/language/program-statements.md under FOR EACH item IN object suggested text to add: "If a second use of FOR EACH is nested within the program statements of the original FOR EACH and points to the same "ifEnum" object...
Okay, but I'm not sure how to do that. The page is https://developer.roku.com/docs/references/brightscript/language/program-statements.md under FOR EACH item IN object "If a second use of FOR EACH is nested within the program statements of the original FOR EACH and points to the same "ifEn...
i know I have a lot of Integer.ToStr() instances, and I also surely have a lot of IF, THEN in a single line all over the place, so maybe I'll wait for an update. I checked the first couple errors - One is an IF THEN on single line - The next is complaining about text in a comment of mine, since the ...
Nice, I tested it with Lode Runner (the new 0.17) and it runs great! I think I found a small bug with the game, when I press * for an extra life, the number doesn't change in the game, so I pressed it again, still no change, then I pressed / to restart the level, and my number of men went UP one. Th...
Update - I just noticed yesterday that this crash issue seems to have been resolved by a Roku firmware update (I assume), since it no longer occurs for me on the two models I've tried it on yesterday and today. Nice, thanks Roku.
After 4 years I have revisited this for a different section of my game! I also reviewed Romans Romans-I-XVI game engine code for this idea. In the end it worked best for me to rotate first, scale second, with maybe a bit more complexity (although I didn't need a second region, just the second bitmap...
I have certain sprites coming into and out of existence programmatically all the time, and usually their exact animation timing is independent and doesn't matter, but now I have a few that I'd like to be perfectly synchronized. I think from both your suggestions, the idea is that I could just manual...
So I have animated sprite with regions, each set to time 96 spriteRegion.GetTime() 96 If I run Compositor.AnimationTick(24) then after running that four times, it will add up to 96, and the animated sprite will animate to the next frame My question is this - how can I check that cou...
I tried selecting my main brs file, but I have many brs files in the project, and all the graphics files and xml files. I didn't see anything. In the example, the code shows the ball and shadow as png files in the pkg, but the emulator is only taking the brs file, so how can that work anyway? Do I n...
I got some strange behavior of endless repeating, and I found out that it was due to two FOR EACH loops running (in different Functions) The first Function runs a FOR EACH, and one of the operations inside calls another Function which calls another Function which has it's own FOR EACH that is pointi...
This is incredible, something I've wished for since 2014! I haven't tried it yet, but will soon. I really hope you continue to work on it, as it will be a quite valuable tool for anyone making Roku games now and in the future.