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archanagwda
Topic Author
Posts: 3
Joined: Tue Aug 20, 2019 6:11 am

Excessive video buffering detected, canceling ad play

Tue Aug 20, 2019 6:47 am

Hi, 

I am trying to play ads in my code, I am not able to play the ads. Getting this following error:
[RAF.err] showVideoAd(): excessive video buffering detected, canceling ad play

This is the Ad URL: 
https://pubads.g.doubleclick.net/gampad ... &is_lat=1& correlator=9924


Please let me know how can I fix this. I tried with stream tester too.
 
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jeffrok
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Re: Excessive video buffering detected, canceling ad play

Tue Aug 20, 2019 8:00 am

You may want to post this in the developers group.
Yeah, I got some Rokus.
https://youtu.be/d1CSEeqWl10
 
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RokuTannerD
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Joined: Tue Mar 20, 2018 2:37 pm

Re: Excessive video buffering detected, canceling ad play

Tue Aug 20, 2019 10:14 am

[Moving to Roku Developer Program
Tanner D.
Roku Community Manager
 
archanagwda
Topic Author
Posts: 3
Joined: Tue Aug 20, 2019 6:11 am

Re: Excessive video buffering detected, canceling ad play

Thu Aug 22, 2019 2:04 am

I am still getting this error. I tried with sample RAF code provided by roku, still throwing same error, We struct in between because of this error. Any updates on this error? 
 
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RokuNB
Posts: 465
Joined: Fri Mar 31, 2017 2:22 pm

Re: Excessive video buffering detected, canceling ad play

Fri Sep 20, 2019 11:17 am

Hi archanagwda -
not to worry, this just means that it takes excessive time to buffer the video - more than 15 secs or more than the whole clip length is, and to protect user experience, RAF cancels the play for that ad. This is a rare event in production apps and in investigation has always turned out to be either
a) bad CDN (i.e. slow hosting of mp4) or
b) no low-bandwidth creatives in the ad (in VAST, multiple versions of the video are provided, so that the player can choose quality based on the network conditions)

your specific case might be that you are trying to play US-only ads from abroad (common for off-shore developers) and US ads servers are not configured to server fast worldwide. You could however host locally VAST files and change media URLs to point to local web server, that way issue won't happen during dev/QA

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