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Yuriy_OM
Topic Author
Posts: 41
Joined: Thu Sep 17, 2015 9:54 pm

Access to NDK for Roku

Tue Sep 29, 2015 10:04 am

Hi Roku Team,

I am writing here as a last resort option to inquire how I can obtain access to the NDK. I have sent emails to roku dev team explaining the project I am working on and company details, but failed to receive any reply.
I know that projects like: Plex, Crackle ... are using the NDK, and it is so weird that it is so hard to initiate a conversation with Roku regarding requirements/options about participating in NDK DEV program.

Our dev team has tried all Roku provided options (SDK, scene graph) just to realize that nothing is suitable for our development effort. The only option left is NDK, but I just can not get any response from anyone .... why Roku would treat their dev community like this? I am not saying - give me NDK access, all I am asking is - talk to me, at least hear me out on what I have to say.

Anyone can help me start a conversation with Roku Team regarding the NDK?

Thank you
 
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Komag
Posts: 808
Joined: Fri Aug 22, 2014 3:42 am

Re: Access to NDK for Roku

Tue Sep 29, 2015 2:05 pm

It looks like you joined up less than a week ago, it might take more patience.

Have you really had a fair chance to look into roScreen development? It's pretty powerful/flexible to do basically "anything", with some big-name channels using it.
 
sjb64
Posts: 108
Joined: Thu Apr 16, 2015 1:13 pm
Location: Memphis, TN

Re: Access to NDK for Roku

Tue Sep 29, 2015 2:23 pm

If I'm not mistaken Crackle uses the standard SDK, and the NDK is pretty much reserved for bigger companies with deeper pockets.

I have to back Komag up here, a lot can be done with the standard SDK, and I can't imagine much that can't be done with the screen graph once released. Since it seems the two can coexist the option is that much stronger.

But from what I've seen getting into the NDK program is something Roku takes very seriously and is for a reserve few, I assume do to the risks of loosing the security of the sandbox and the support that goes with the increased complexity. My first thought when I started was I also wanted the NDK since I was more comfortable in the high end language world, but quickly realized it wasn't an option I was going to be granted, and the SDK had a lot more power than I first gave it (even before the screen graph).

I don't know your project obviously but think you might be wasting your time if your only chasing the NDK, and not pursuing the existing options.

Just my two cents.
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TheEndless
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Re: Access to NDK for Roku

Tue Sep 29, 2015 4:32 pm

sjb64 wrote:
If I'm not mistaken Crackle uses the standard SDK

Actually, I believe the new Crackle that's currently only available on the current gen Roku 2 and Roku 3 does use the NDK, but the fact that it's only available on those two devices is a really good reason not to use the NDK, IMHO. The new Plex channel, on the other hand, is all done with roScreen and the 2D API.
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sjb64
Posts: 108
Joined: Thu Apr 16, 2015 1:13 pm
Location: Memphis, TN

Re: Access to NDK for Roku

Wed Sep 30, 2015 5:33 am

Haven't seen the new Crackle yet, drops back to the menu screen every time I try to run it.
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EnTerr
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Joined: Sun Jan 02, 2011 2:41 am

Re: Access to NDK for Roku

Wed Sep 30, 2015 7:29 pm

@Yuriy_OM -
i was told that as a matter of policy NDK access is limited only to game development currently - and even then it's not given lightly (presumably established track record elsewhere + a good reason). The FAQ i pointed you to also tends to relate NDK & games.

On the reasons we can speculate - i agree with the two mentioned by @sjb64 and "raise" with a 3rd: wanting to keep close tabs on what content is being streamed and when (incl. ads).

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